Saturday, 22 December 2012
Download LEGO Pirates of the Caribbean pc full version
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Information:
Manufacturer: Traveller's Tales Distributor: Disney Interactive Studios
Operating System: XP/Vista/7
Language (s): English
Release Year: 2011
Size: 7.2 GB
Recommended Requirements:
* OS: Windows XP, Vista or Windows 7 * CPU: Intel Pentium D 3.0GHz / AMD Athlon 64 X2 Dual Core
* RAM: 1 GB
* Graphics: 512 MB Graphics Memory
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9
Game Review:
It was only a matter of time. After conquering the worlds of Harry Potter, Indiana Jones, Star Wars and Batman, the LEGO franchise has moved to Disney's Pirates of the Caribbean franchise. Encompassing all four of the movies (including the one that hasn't been released at the time of this review), LEGO Pirates takes the tried and true formula that has worked for past LEGO games and applies it to a new property. That's both a good and bad thing.
The charm and children-friendly nature of the LEGO franchise fits well with Pirates of the Caribbean. Though some violence and complex ideas are toned down or eliminated completely, the colorful world and its characters are right at home. For those of us who are fans of Disney's franchise, it's great to see developer Traveller's Tales put a spin on familiar storylines.
Less complicated, and very familiar, is the gameplay of LEGO Pirates. Break stuff, build stuff and find stuff. That's what LEGO games have been for years, and that proves to be the same here. Up to two players can take control of a variety of characters, smash everything in sight to discover hidden objects and rebuild devices to gain access to new areas. Some characters are required to achieve specific tasks – Jack Sparrow uses his compass to find critical objects that are hidden, Will Turner can throw his axe to hit targets and so on.
Not every character is all that useful though. Outside of a key half dozen or so, most of these folks are just clones of the essentials or completely superfluous. That's not necessarily a bad thing, as collecting the dozens upon dozens of playable characters is addicting. Some of the more important additions to your roster will also allow you to visit previously-unreachable areas, giving you access to more loot and more collectibles. Slightly problematic is your allies' AI. On occasion I found the computer was far more eager to accomplish something than I was. As a result, my so-called friends would push me off platforms as they attempted to reach a goal I had no immediate plan to achieve. You'll also find that some crowded sequences involving many allies, NPCs and enemies can quickly grow frustrating as you attempt to keep track of who you're fighting and who's helping you.
Though simple, LEGO Pirates' gameplay works exceptionally well. This is due in large part to Traveller's Tales' ability to diversify level design. Though you're still doing similar tasks in each level, none of them feel too similar. The developers were fairly deliberate in not always focusing on the films' major battles, instead opting to sometimes focus on some of the more eccentric elements, like Davy Jones' locker or the assembly of the Pirate Lords. Some levels feature no fighting at all. In some cases, the game experience is far more entertaining than the film one. I can't tell you how hilarious it was to ride a goat in Davy Jones' locker. It was completely nonsensical and not at all in the original movie, but I didn't care. Sometimes the whimsical nature of the LEGO brand results in moments of sheer genius.
Control issues have always seemed to plague these games. Jumping is a particular nuisance, and you'll likely be retracing your steps or dying and losing money fairly regularly when the game requires you do some mild platforming. The typical camera angle for the game, combined with less than precise leaping mechanics, means you'll frequently misjudge distances and timing. The game is forgiving when it comes to life and health, so it's not the worst thing in the world, but it'll be tiresome by the time you've put several hours into the game.
The final issue is likely the one that will aggravate you immediately. LEGO Pirates is not a complicated game. It trains you to work with a few key visual clues, and from there, you work to figure out what Object A has to do with Object B and where you need to go. Arrows, icons and shiny indicators are routinely present so you always know what you need to do and when. At least they're there most of the time. Every so often, Traveller's Tales likes to not provide these types of signals. You're left hanging in the wind, effectively. Mind you, these are situations that are clearly not meant to be difficult. You're supposed to climb a rope or use a specific character for something. But the developers, being so close to the game, don't realize that what is so obvious to them isn't so clear to the player. These are clear oversights in design, and they're incredibly frustrating. I wasted a considerable amount of cumulative time trying to figure out things that should not have proven so challenging.
It's easy to overlook the graphics of LEGO Pirates in light of more notable aspects. That said, visually the game is very strong, featuring the typical plastic styling for characters and key objects, with a more realistic approach to the larger environment. Water, ocean and reflection effects are particularly well done, though some effects (water splashing) are shockingly lackluster. Animation, however, is another high point, as most characters are very distinct in their mannerisms.
The Wii version of LEGO Pirates is the same content-wise when compared to its 360/PS3 counterparts. Graphics, obviously, aren't the same, though they are competent considering the power of the system. Control is a little odd, with some inconsistent button applications (for example, both C and Z are used to interact with things, and the Wii Remote's IR sensor is used to assist throwing), though the lack of any forced waggling is a definite plus. Beyond that, you're in for a very similar adventure.
Game Trailer:
Installation:
One. Extract
2nd. Mount or Burn Image
3rd. Install
4th. Copy all the files contained in the folder "SKIDROW" folder to the game installed.
5th. Play
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2nd. Mount or Burn Image
3rd. Install
4th. Copy all the files contained in the folder "SKIDROW" folder to the game installed.
5th. Play
Note:
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