Thursday, 27 December 2012
Spec Ops: The Line [2012] pc download free full version
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Spec Ops The Line [2012]
Technical specs:
Category: Action FPS
Manufacturer: Yager / 2K Games
Multiplayers: No No. Players: 1
Operating System: Win XP / Vista / Seven
Language (s): English
Release Year: 2012
Number of DVD (s): 1
Size: 6.86GB
Release: Spec.Ops.The.Line-SKIDROW
Requirements:
Spec Ops The Line [2012] pc Minimum Requirements :
OS: Windows XP SP3
Software: Steam Client
Processor: Intel Core 2 Duo @ 2GHz / AMD Athlon 64 X2 Equivalent
Memory: 2 GB RAM
Hard Drive: 6 GB free
Video Memory: 256 MB
Video Card: NVIDIA GeForce 7900 GS / ATI Radeon HD 2600XT
Sound Card: DirectX Compatible
Spec Ops The Line [2012] pc Recommended Requirements :
OS: Windows Vista / 7
Software: Steam Client
Processor: 2.4 GHz Quad Core processor
Memory: 3 GB RAM
Hard Drive: 10 GB free
Video Memory: 512 + MB
Video Card: NVIDIA GeForce 9800 GTX / ATI Radeon HD 4850
Sound Card: DirectX Compatible
Spec Ops The Line [2012] pc Game Review:
Spec Ops: The line is a third person shooter. It's main characters are American soldiers, fighting in a Arab country. It has a snap-to cover based system, a limit of two weapons for you to carry at any one time, at least one on-rails section and a steady drip-feed of turret sequences.
It is, in other words, exactly the same as nearly every other third person shooter or big-budget action game on the market. It would be an entirely unremarkable and utterly average experience if it weren't for one very specific thing...
Spec Ops: The Line is also an approximate and mighty ambition adaptation of Joseph Conrad's war novel Heart of Darkness, the book which Apocalypse Now was based upon.
There have been some big changes implemented along the way, such as the relocation of the story from Africa to a version of Dubai that's been isolated by sandstorms, but a lot left intact too. Spec Ops uses a slew of Conrad references and an inhospitable, foreign situation as a lens through which to examine the duality of the human condition and the darkness that we are capable of.
The strength of this examination is admittedly slow to build, but that's by no means a bad thing considering the frenetic pace it eventually reaches. The fact that a game which starts off appearing as just another shooter eventually ends with an explicit discussion about the evils men commit in the name of glory and false perspective is in itself a reason why Spec Ops deserves your attention.
This isn't a game about stopping the Russians invading or saving innocent civilians; it's about soldiers and the mistakes they make.
Unfortunately though, while it's admirable that Spec Ops tries to communicate such a powerful and important point, the game is also wounded by its own duality and dark purpose. It may be a game about the horrors of war, but it's also war as non-intellectual, voyeuristic entertainment. It is a game that wants you to feel bad about killing people, while at the same time slipping into slow-motion whenever you score a perfect, gory headshot.
There's an argument that this feeds into a meaningful loop of self-analysis; that the game makes you feel bad for feeling good about killing someone and that this inspires some deeper reflection...but it's mostly rubbish. That's not only a meaning that's so deep down the rabbit hole it eventually becomes self-defeating, but it's also flawed from the basis that these realisations are only meaningful if they arrive naturally, through player choice.
And, though there are choices in Spec Ops: The Line - another thing which immediately separates it off from the bulk of third person shooters and makes it worth a look - those choices aren't always well presented or structured. Take, for example, one segment where you're given the option to either use chemical weapons to clear an enemy base or to try and tackle the enemy head on. The frontal assault is suicide, but the chemical weapon is inhumane, so this should be an interesting choice, right?
Wrong, because there actually isn't a choice here and, if you do decide to fight fairly, invincible enemies will spawn in infinitely and the option to leave the area will never materialise. Even then, Spec Ops doesn't tell you that; the game just reloads and again presents you with a choice - and, if you're like us, you try the battle again. After all, this isn't the first time you've assaulted an enemy base and kill a hundred people in one go while playing, is it?
We played this section for two hours before we relented and used the chemical weapons, only to find that Spec Ops then tries to make you feel guilty for doing so. Our personal response was to swear at the screen and make an explicit note about the poor design for these systems. In Spec Ops' defence however, there are times when the choices work well or when you're given a genuine decision to make. It's merely the case that, looking back, the negative examples are the ones which stand out and which, ultimately, play a larger role in influencing the plot.
It's only towards the end of the game that Spec Ops: The Line manages to regain lost ground on this front, building to a stunning climax where you're given a genuinely empowering and narratively worthwhile choice about the game's conclusion. All well and good, but by that point the damage has been done.
It bears restating however that, underneath all of the faulty choices and grazed-not-grabbed ambitions, Spec Ops: The Line is not a bad game. It's by no means the best third person shooter we've played, but it's also far from the worst - it sits squarely in the middle, as an average game.
Again though, that averageness is formed as a median, with Spec Ops' mechanics often bravely reaching further than they need to but failing to grab everything they hope for. Spec Ops deviates from the template set by the likes of Gears, for example, by letting you issue orders to your AI assistants - each of which are brilliantly written and excellently argue their ideals throughout the game.
Unfortunately, while issuing orders to allies is a meaningful addition, it's also pretty superfluous. There's not many occasions when you really need to call for support and when you do the fact that it's handled via a single context sensitive button means it can be too cumbersome to use. You may want to order your sniper, Lugo, to target a single enemy only to actually order your gunner, Riggs, to throw a flash grenade.
The ultimate result ends up similar to the result of the choice system; squad orders become more important in the final hour or two, but by then it's a case of too little, too late to really impress. All the successes ever manage to do is average out the failures which preceded them.
Screen Shots
Spec Ops: The Line [2012] pc Game Trailer:
Installing Spec Ops: The Line [2012] pc Instruction:
Instruction:
1 Mount the ISO with daemon tools and install
2nd. Copy all files from the SKIDROW folder to the game folder
3rd. use the Launcher.exe that the crack folder to choose the language
4th. play the game
Note
DOWNLOAD TORRENT
Technical specs:
Category: Action FPS
Manufacturer: Yager / 2K Games
Multiplayers: No No. Players: 1
Operating System: Win XP / Vista / Seven
Language (s): English
Release Year: 2012
Number of DVD (s): 1
Size: 6.86GB
Release: Spec.Ops.The.Line-SKIDROW
Requirements:
Spec Ops The Line [2012] pc Minimum Requirements :
OS: Windows XP SP3
Software: Steam Client
Processor: Intel Core 2 Duo @ 2GHz / AMD Athlon 64 X2 Equivalent
Memory: 2 GB RAM
Hard Drive: 6 GB free
Video Memory: 256 MB
Video Card: NVIDIA GeForce 7900 GS / ATI Radeon HD 2600XT
Sound Card: DirectX Compatible
Spec Ops The Line [2012] pc Recommended Requirements :
OS: Windows Vista / 7
Software: Steam Client
Processor: 2.4 GHz Quad Core processor
Memory: 3 GB RAM
Hard Drive: 10 GB free
Video Memory: 512 + MB
Video Card: NVIDIA GeForce 9800 GTX / ATI Radeon HD 4850
Sound Card: DirectX Compatible
Spec Ops The Line [2012] pc Game Review:
Spec Ops: The line is a third person shooter. It's main characters are American soldiers, fighting in a Arab country. It has a snap-to cover based system, a limit of two weapons for you to carry at any one time, at least one on-rails section and a steady drip-feed of turret sequences.
It is, in other words, exactly the same as nearly every other third person shooter or big-budget action game on the market. It would be an entirely unremarkable and utterly average experience if it weren't for one very specific thing...
Spec Ops: The Line is also an approximate and mighty ambition adaptation of Joseph Conrad's war novel Heart of Darkness, the book which Apocalypse Now was based upon.
There have been some big changes implemented along the way, such as the relocation of the story from Africa to a version of Dubai that's been isolated by sandstorms, but a lot left intact too. Spec Ops uses a slew of Conrad references and an inhospitable, foreign situation as a lens through which to examine the duality of the human condition and the darkness that we are capable of.
The strength of this examination is admittedly slow to build, but that's by no means a bad thing considering the frenetic pace it eventually reaches. The fact that a game which starts off appearing as just another shooter eventually ends with an explicit discussion about the evils men commit in the name of glory and false perspective is in itself a reason why Spec Ops deserves your attention.
This isn't a game about stopping the Russians invading or saving innocent civilians; it's about soldiers and the mistakes they make.
Unfortunately though, while it's admirable that Spec Ops tries to communicate such a powerful and important point, the game is also wounded by its own duality and dark purpose. It may be a game about the horrors of war, but it's also war as non-intellectual, voyeuristic entertainment. It is a game that wants you to feel bad about killing people, while at the same time slipping into slow-motion whenever you score a perfect, gory headshot.
There's an argument that this feeds into a meaningful loop of self-analysis; that the game makes you feel bad for feeling good about killing someone and that this inspires some deeper reflection...but it's mostly rubbish. That's not only a meaning that's so deep down the rabbit hole it eventually becomes self-defeating, but it's also flawed from the basis that these realisations are only meaningful if they arrive naturally, through player choice.
And, though there are choices in Spec Ops: The Line - another thing which immediately separates it off from the bulk of third person shooters and makes it worth a look - those choices aren't always well presented or structured. Take, for example, one segment where you're given the option to either use chemical weapons to clear an enemy base or to try and tackle the enemy head on. The frontal assault is suicide, but the chemical weapon is inhumane, so this should be an interesting choice, right?
Wrong, because there actually isn't a choice here and, if you do decide to fight fairly, invincible enemies will spawn in infinitely and the option to leave the area will never materialise. Even then, Spec Ops doesn't tell you that; the game just reloads and again presents you with a choice - and, if you're like us, you try the battle again. After all, this isn't the first time you've assaulted an enemy base and kill a hundred people in one go while playing, is it?
We played this section for two hours before we relented and used the chemical weapons, only to find that Spec Ops then tries to make you feel guilty for doing so. Our personal response was to swear at the screen and make an explicit note about the poor design for these systems. In Spec Ops' defence however, there are times when the choices work well or when you're given a genuine decision to make. It's merely the case that, looking back, the negative examples are the ones which stand out and which, ultimately, play a larger role in influencing the plot.
It's only towards the end of the game that Spec Ops: The Line manages to regain lost ground on this front, building to a stunning climax where you're given a genuinely empowering and narratively worthwhile choice about the game's conclusion. All well and good, but by that point the damage has been done.
It bears restating however that, underneath all of the faulty choices and grazed-not-grabbed ambitions, Spec Ops: The Line is not a bad game. It's by no means the best third person shooter we've played, but it's also far from the worst - it sits squarely in the middle, as an average game.
Again though, that averageness is formed as a median, with Spec Ops' mechanics often bravely reaching further than they need to but failing to grab everything they hope for. Spec Ops deviates from the template set by the likes of Gears, for example, by letting you issue orders to your AI assistants - each of which are brilliantly written and excellently argue their ideals throughout the game.
Unfortunately, while issuing orders to allies is a meaningful addition, it's also pretty superfluous. There's not many occasions when you really need to call for support and when you do the fact that it's handled via a single context sensitive button means it can be too cumbersome to use. You may want to order your sniper, Lugo, to target a single enemy only to actually order your gunner, Riggs, to throw a flash grenade.
The ultimate result ends up similar to the result of the choice system; squad orders become more important in the final hour or two, but by then it's a case of too little, too late to really impress. All the successes ever manage to do is average out the failures which preceded them.
Screen Shots
Spec Ops: The Line [2012] pc Game Trailer:
Installing Spec Ops: The Line [2012] pc Instruction:
Instruction:
1 Mount the ISO with daemon tools and install
2nd. Copy all files from the SKIDROW folder to the game folder
3rd. use the Launcher.exe that the crack folder to choose the language
4th. play the game
Note
This is Torrent Download file. You must be Install µTorrent in your System if you dont already have it.
Click here to download the game
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