Tuesday 25 December 2012
Warlock Master of the Arcane (2012) pc
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Warlock Master of the Arcane (2012) pc
Multiplayers: No No. Players: 1
Operating System: Win XP, Windows Vista or Windows 7
Language (s): English
Release Year: 2012
Size: 800MB
Release: Warlock.Master.of.the.Arcane-RELOADED
Minimum Requirements:
* OS: Win XP, Windows Vista or Windows 7
* CPU: Dual Core CPU
* RAM: 2 GB
* HDD: 4 GB free disk space
* Graphics: 512 MB Graphics Memory
* DirectX: Version 9
Recommended Requirements
* OS: Win XP, Windows Vista or Windows 7
* CPU: Quad Core CPU
* RAM: 4 GB
* HDD: 4 GB free disk space
* Graphics: 1 GB Graphics Memory
* DirectX: Version 9
Supported Graphics Cards: Minimum - GeForce GT240 Recommended - GeForce GTX460 1GB
Warlock Master of the Arcane Game Review:
Warlock - Master of the Arcane is another game in the series Majesty and here you are playing a great magician. Your goal is to lead his city in a world dominated by chaos, always working to expand their domains and, at the same time resisting all the enemies trying to destroy you.
Half the world was coloured the, um, turquoise of my undead armies. My war with the Anubislike dog-mage Sol looked set to bring more territory under my control. Things were going well.
End turn.
Rjakh is demanding 900 mana or he’ll declare war. Well, no, I need it. Sure, history has proven it’s bad to fight a war on two fronts, but history didn’t command a two-headed poison spitting dragon. War it is.
Anna the Benign is demanding 900 mana or she’ll declare war. Really? Anna the Benign is giving ultimatums? I could be in trouble.
Warlock: Master of the Arcane isn’t without its problems, but it has what I always look for in a turn-based strategy game: the ability to generate stories. From your first forays to the final climactic (if grind-heavy) wars against fellow mages, there’s plenty of drama along the way.
You start with a city, a couple of basic units and a whole lot of uncovered land to explore. The first turns of each campaign are about sending your small scouting force out across the hex-tiles of the map to battle monsters and find resource tiles for future cities. So far, so Civilization-with-werewolves, but Warlock streamlines its empire management, sacrificing grand strategy for more immediate tactical experiences.
The real meat is in planning and upgrading your forces. Do you construct a Palace on the Minotaur caves, giving you access to a new unit, or a Labyrinth that toughens existing ones? Each unit can be upgraded to fearsome death bringers, and the investment encourages you not to needlessly waste the armies of goblins, skeletons, vampires and ratmen you’ll command.
When numbers aren’t enough, you can cast spells that directly affect your battles. These are researched, and provide bonuses, healing, direct damage, or summoned monsters each turn – provided you have the mana reserves.
It’s here Warlock’s simplicity starts to feel restrictive. The lack of a tech tree means there’s no logical progression to the spells you research, nor are they related to character choice. Most of all, the AI just isn’t savvy enough for you to need more than a handful.
Diplomacy is barebones: you can trade gold for mana (or vice versa), make an alliance or start a war, but that’s about it. There’s no personality or consistency to the behaviour of the other mages you deal with. Their bluster, disdain and booming voices seem silly when they’re offering you all their resources for peace.
Warlock is at its best when you’re exploring the unknown, raiding the numerous neutral cities that occupy the map, or fighting respawning monsters in the hunt for treasure. This is taken to the extreme with portals, which lead to other worlds filled with powerful monsters. There are great rewards in these alternate realms, but they’re never truly needed because it’s so easy to keep your empire running efficiently.
In most places, Warlock’s lack of complexity isn’t a major problem, rather a design choice that makes it easy to get to the main draw of building a terrifying force of beasties. But the AI soon become tiresome. They rarely send enough troops out to threaten your own borders and, with no multiplayer to nullify their stupidity, Warlock’s most interesting ideas go underused and its campaigns start to drag
Screen Shots
Warlock Master of the Arcane (2012) pc Game Trailer:
2nd. Mount or Burn Image
3rd. Install the Game
4th. Copy the Crack Folder "Crack" folder to the game.
5th. PlayNote
Information:
Manufacturer: Paradox Interactive Multiplayers: No No. Players: 1
Operating System: Win XP, Windows Vista or Windows 7
Language (s): English
Release Year: 2012
Size: 800MB
Release: Warlock.Master.of.the.Arcane-RELOADED
Requirements:
Minimum Requirements:
* OS: Win XP, Windows Vista or Windows 7
* CPU: Dual Core CPU
* RAM: 2 GB
* HDD: 4 GB free disk space
* Graphics: 512 MB Graphics Memory
* DirectX: Version 9
Recommended Requirements
* OS: Win XP, Windows Vista or Windows 7
* CPU: Quad Core CPU
* RAM: 4 GB
* HDD: 4 GB free disk space
* Graphics: 1 GB Graphics Memory
* DirectX: Version 9
Supported Graphics Cards: Minimum - GeForce GT240 Recommended - GeForce GTX460 1GB
Warlock Master of the Arcane Game Review:
Warlock - Master of the Arcane is another game in the series Majesty and here you are playing a great magician. Your goal is to lead his city in a world dominated by chaos, always working to expand their domains and, at the same time resisting all the enemies trying to destroy you.
Half the world was coloured the, um, turquoise of my undead armies. My war with the Anubislike dog-mage Sol looked set to bring more territory under my control. Things were going well.
End turn.
Rjakh is demanding 900 mana or he’ll declare war. Well, no, I need it. Sure, history has proven it’s bad to fight a war on two fronts, but history didn’t command a two-headed poison spitting dragon. War it is.
Anna the Benign is demanding 900 mana or she’ll declare war. Really? Anna the Benign is giving ultimatums? I could be in trouble.
Warlock: Master of the Arcane isn’t without its problems, but it has what I always look for in a turn-based strategy game: the ability to generate stories. From your first forays to the final climactic (if grind-heavy) wars against fellow mages, there’s plenty of drama along the way.
You start with a city, a couple of basic units and a whole lot of uncovered land to explore. The first turns of each campaign are about sending your small scouting force out across the hex-tiles of the map to battle monsters and find resource tiles for future cities. So far, so Civilization-with-werewolves, but Warlock streamlines its empire management, sacrificing grand strategy for more immediate tactical experiences.
The real meat is in planning and upgrading your forces. Do you construct a Palace on the Minotaur caves, giving you access to a new unit, or a Labyrinth that toughens existing ones? Each unit can be upgraded to fearsome death bringers, and the investment encourages you not to needlessly waste the armies of goblins, skeletons, vampires and ratmen you’ll command.
When numbers aren’t enough, you can cast spells that directly affect your battles. These are researched, and provide bonuses, healing, direct damage, or summoned monsters each turn – provided you have the mana reserves.
It’s here Warlock’s simplicity starts to feel restrictive. The lack of a tech tree means there’s no logical progression to the spells you research, nor are they related to character choice. Most of all, the AI just isn’t savvy enough for you to need more than a handful.
Diplomacy is barebones: you can trade gold for mana (or vice versa), make an alliance or start a war, but that’s about it. There’s no personality or consistency to the behaviour of the other mages you deal with. Their bluster, disdain and booming voices seem silly when they’re offering you all their resources for peace.
Warlock is at its best when you’re exploring the unknown, raiding the numerous neutral cities that occupy the map, or fighting respawning monsters in the hunt for treasure. This is taken to the extreme with portals, which lead to other worlds filled with powerful monsters. There are great rewards in these alternate realms, but they’re never truly needed because it’s so easy to keep your empire running efficiently.
In most places, Warlock’s lack of complexity isn’t a major problem, rather a design choice that makes it easy to get to the main draw of building a terrifying force of beasties. But the AI soon become tiresome. They rarely send enough troops out to threaten your own borders and, with no multiplayer to nullify their stupidity, Warlock’s most interesting ideas go underused and its campaigns start to drag
Screen Shots
Warlock Master of the Arcane (2012) pc Game Trailer:
Installing Warlock Master of the Arcane (2012) pc Instruction:Instruction:
One. Extract 2nd. Mount or Burn Image
3rd. Install the Game
4th. Copy the Crack Folder "Crack" folder to the game.
5th. PlayNote
This is Torrent Download file. You must be Install µTorrent in your System if you dont already have it.
Click here to download the game
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